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- {center}
- {subhead} AMIGA Technology Brief{def}{p}
- Article by AMIGA
- {left}
- {p} {p}
-
- Copyright by AMIGA{p}
- Amiga Product/Technology Brief{p}
- July 16, 1999
- {p} {p}
- {bold}Introduction{nobold}
- {p} {p}
- The vision and mission of Amiga is to make computers and the Internet
- a natural part of everyday life, by creating an industry-standard
- operating environment for current and future consumer computing
- devices that enables a wide range of innovative Internet services.
- We use the term "operating environment" purposely, as this software
- infrastructure extends the traditional operating system to provide a
- host environment for a new class of portable applications
- applications that exist in a pervasive networked computing
- environment, and provide transparent access to Internet content and
- services. In essence, we are defining a new distributed home
- computing environment that enables a user experience that is much
- more accessible than today's personal computer experience. This
- environment will tie together personal computers, information
- appliances, set-top boxes, next-generation multimedia convergence
- computers and game machines, and a host of other computing devices to
- define the next phase in the evolution (revolution!) of computing.
- {p} {p}
- The products under development at Amiga include:
- {p} {p}
- Amiga Operating Environment (Amiga OE) - a distributed software
- architecture that extends traditional operating systems to provide
- a rich user experience, support for pervasive networking, and a
- framework for portable applications that transparently access
- Internet content and services. A subset of the Amiga OE, the
- Amiga Information Appliance Environment, is portable to a wide
- range of computing devices and information appliances.
- {p} {p}
- Amiga Multimedia Convergence Computer (Amiga MCC) - a
- hardware/software platform specifically designed to meld outstanding
- multimedia performance, a new level of ease of use, transparent
- access to the Internet and, through home networking, access to a
- growing family of Amiga-compatible devices around the home. The
- Amiga MCC will be distributed in two formats: an integrated
- multimedia convergence computer, and a standard ATX motherboard.
- Both include the Amiga OE, an underlying OS, and support for digital
- video/DVD, 3D graphics, surround sound, and emerging broadband and
- home networking standards. The Amiga MCC is intended to serve as
- both a great platform for multimedia applications such as 3D gaming
- and digital video integration, and as the hub for a next-generation
- distributed home computing environment.
- {p} {p}
- {bold}Technology Philosophy and Overview{nobold}
- {p} {p}
- Amiga's long-term business success calls for a combination of
- technology innovation, and technology integration. We are
- integrating underlying technology components such as next-generation
- CPU's, micro-kernel operating systems, graphics and GUI libraries and
- frameworks, graphics/video/communications chipsets, wired and
- wireless home networking subsystems, and object-based development
- environments, in order to focus our resources on technologies that
- add unique value to the Amiga Operating Environment. These
- value-added technologies include: user interaction paradigms that
- are far simpler, and much more intelligent, than today's personal
- computer paradigms; a "virtual appliance" model that allows software
- applications to easily migrate to multiple hardware configurations;
- support for pervasive and transparent networking and Internet
- connectivity; and the underlying AmigaObject architecture that
- implements and exposes all of the above.
- {p} {p}
- This short technology brief is intended to provide a very high-level
- overview of the development direction and technology choices being
- made by Amiga, and will be supported by more in-depth whitepapers and
- product documentation as the new Amiga products are introduced in the
- marketplace. In this document, we overview:
- {p} {p}
- AmigaObjects and the Amiga Operating Environment{p}
- Amiga MCC Operating System{p}
- Graphics, Multimedia and GUI Frameworks{p}
- Pervasive Networking{p}
- Software Block Diagram{p}
- Amiga MCC Hardware Architecture{p}
- Development Tools and Applications{p}
- AmigaObjects,{p}
- and the Amiga Operating Environment
- {p} {p}
- AmigaObjects are the foundation on which all Amiga Operating
- Environment services are built. AmigaObjects provide powerful
- component building blocks that allow developers to rapidly create
- impressive and powerful Amiga applications. AmigaObjects furthermore
- enable integration of a wide variety of different technologies under
- one umbrella. Networking is intrinsic to AmigaObjects, which means
- that AmigaObjects are free to move around on the network or use
- network resources. The AmigaObject architecture by virtue of this
- flexibility enables a new class of "net-aware" applications where
- there is no clear boundary between a device and the network.
- {p} {p}
- We have chosen Java (Sun Microsystems) as our primary programming
- language for portable applications based on AmigaObjects (of course,
- C and C++ will also be supported for native MCC applications). With
- Java technologies such as kJava, pJava, Java2 and Java Enterprise
- Edition, AmigaObject technology can be embedded in devices as small
- as hand-held computers and scale all the way to large servers. This
- is a truly revolutionary approach to computing; an approach we
- believe will change the face of computing.
- {p} {p}
- The AmigaObject technology serves as the foundation for all objects
- in the Amiga Operating Environment. The power and flexibility of the
- AmigaObject naturally extends to all other objects in the
- environment, thereby giving all objects in the system network
- transparency and the ability to proliferate across the network.
- {p} {p}
- As mentioned above, AmigaObjects also integrate other technologies
- into our framework. In particular, we make extensive use of as 3rd
- party technologies where appropriate. Examples include Java, Jini,
- OpenGL and several audio and video codec's. This enables Amiga to
- focus its engineering efforts on the AmigaObjects and the Operating
- Environment and less on creating technologies that already exist.
- {p} {p}
- {bold}Amiga MCC Operating System{nobold}
- {p} {p}
- One of our convictions is that modern operating systems are just one
- component of the new age in computing. The value proposition is no
- longer just the traditional OS, but an overall environment providing
- intelligent power and transparent services for the end user. While
- the information appliance portion of the Amiga Operating Environment
- is portable, and will be ported to a number of operating systems by
- Amiga and Amiga's OEM partners over time, we needed to make an OS
- foundation decision for the Amiga MCC.
- {p} {p}
- There are a number of very interesting OS choices in the marketplace,
- and it is fair to say that we have evaluated them all over the past
- year. From traditional RTOS vendors such as Wind River and QNX, to
- BeOS from Be Systems, to Sun's JavaOS built on Chorus, to Linux. As
- has been previously announced, we had been working for some months
- with QNX Software Systems to try to adapt the QNX RTOS to the needs
- of a next-generation multimedia convergence computer. At the same
- time, we had also been working with key members of the Linux
- community to evaluate the pros and cons of Linux. As we focused on
- building a successful business proposition, it became apparent to us
- that more and more of our technology partners and software vendors
- were encouraging us to focus on Linux as our underlying OS kernel.
- While we were impressed with some of the technology elements in QNX
- (and BeOS and Chorus, for that matter), we felt that it will be
- difficult for a proprietary operating system to attract the broad
- industry support required to be successful over the coming years.
- {p} {p}
- Linux has been picking up substantial momentum over the past year as
- a viable, open alternative to Windows in the marketplace. Over the
- past year, Linux usage has more than tripled, with both large vendors
- and start-ups adopting Linux as their OS foundation. The growing
- commitment to Linux applications from a wide variety of software
- vendors, and the growing development and availability of Linux device
- drivers from hardware and peripheral suppliers, make it a compelling
- choice. Also, as we ported our higher level operating environment
- and AmigaObject architecture to Linux, we discovered significant
- performance advantages in the Linux kernel in areas such as
- distributed object invocation. And, no small advantage, Linux is
- probably the most stable operating system available in the market.
- {p} {p}
- For all of these reasons, we have decided to build the
- next-generation Amiga MCC platform on top of a Linux OS foundation.
- We would be remiss in not acknowledging that there are issues to
- overcome with Linux, as there were with all of the other OS choices
- we evaluated. For example, there were concerns with TCP/IP
- performance, which are being resolved, and concerns about the
- required disk and memory footprint. As anyone knows who has looked
- at Linux, the overall system is quite large. However, as we build
- our OS foundation, we are subsetting Linux to meet our needs, and are
- now confident that disk and memory requirements are quite reasonable
- (Linux is starting to appear in a wide variety of information
- appliance devices, and there is even a version of Linux that runs on
- the Palm Pilot!). There are also various other performance issues
- with Linux that we are attacking, as with the original Amiga, we are
- tightly binding the OS kernel to a specialized, high-performance
- hardware architecture that resolves ma ny of the concerns that we,
- and the Amiga community, have had with existing Linux
- implementations. The momentum building behind Linux, and the
- resources around the world being applied towards fixing various
- issues, gives us confidence that this will turn out in the end to be
- the right choice.
- {p} {p}
- {bold}Graphics, Multimedia and GUI Frameworks{nobold}
- {p} {p}
- The technology strategy for graphics involves developing key
- partnerships with companies currently producing state-of-the-art
- component products. Amiga leverages the development efforts of these
- organizations to deliver the product capabilities to Amiga customers.
- For example Amiga is working with ATI to incorporate next-generation
- 3D rendering technology into the MCC (see the Hardware Architecture
- section).
- {p} {p}
- The widespread acceptance and momentum of OpenGL makes it the solid
- choice as a 3D API to exploit hardware rendering capability. In
- addition, the latest Java 2 releases have extended capabilities for
- 3D scene manipulation, advanced imaging, and overall media
- coordination. AmigaObjects are being developed to give users
- device-independent control of these various media through Java
- objects which in turn access graphics hardware acceleration through
- OpenGL whenever possible or appropriate. It is important to
- understand that, when discussing AmigaObject or Java access to
- hardware-accelerated API's such as OpenGL, care is being taken to
- ensure that the higher level software does not "get in the way" when
- accessing the underlying hardware. As with the original Amiga, it is
- the tight integration of software and hardware that provides overall
- system performance.
- {p} {p}
- The technology strategy for multimedia is essentially analogous to
- that for graphics. The hardware delivery system for digital
- multimedia may be a 3D graphics engine, a DVD decoder including MPEG
- 2 and AC-3 digital surround sound, or broadband Internet. For a
- complete solution, the underlying hardware must be powerful enough to
- both capture and play back audio/video streams. To accomplish this,
- Amiga is developing partnerships with the leading hardware
- manufacturers of these technologies. AmigaObjects are being developed
- to give developers device-independent control through Java. The
- Java-based AmigaObjects invoke methods to access appropriate levels
- of special hardware assistance and acceleration. In cases where there
- is not a widely accepted API such as OpenGL, Amiga and partners are
- writing a number of these methods in native code as necessary. As
- with 3D, a tight integration of software and hardware will provide
- outstanding support for streaming media.
- {p} {p}
- The Information Appliance portion of the Amiga Operating Environment
- will be hosted on a wide range of devices, and the interactional
- natures of these devices can be expected to differ widely. It would
- be foolish to try to design a single interface for a palm-sized
- device with a small, touch-sensitive, grayscale display and a
- relatively slow wireless network connection; a set-top box with
- remote control and TV display; and a traditional, multimedia desktop
- computer with full keyboard, mouse, high-resolution monitor, and
- broadband networking; it is doubtful that any single design could
- meet the needs of the users of all these devices. Instead, we are
- implementing a design environment that will insure a clear sense of
- consistency of interaction across devices, while respecting the
- physical constraints of the device on which a particular interface
- appears. We will also minimize the effort to which developers must
- go to create virtual appliances able to run on a wide range of
- products.
- {p} {p}
- With regard to windowing environments on the Amiga MCC, we are
- leveraging a combination of technologies from Linux and Java. At the
- lowest level (managing the bits on the screen), we are using the
- latest Linux X Windows window system. Most users and developers will
- never see X Windows directly (unlike older UNIX systems, when X
- Windows was somewhat cumbersome). However, the use of X Windows will
- allow both new applications and standard Linux applications to run
- seamlessly on the MCC. Sitting above X Windows are a growing number
- of window managers that will be available on the MCC, and Java
- developers will have access to the portable Java Swing GUI classes
- that hide the underlying windowing complexity under a modern
- programming model. Finally, there will be a suite of end-user
- workspaces, including a new Amiga Workbench being designed at Amiga.
- There are already a number of interesting desktop environments
- available for Linux, and it is our intent to contribute the Amiga
- workbench to the open source move ment, and encourage the creative
- Amiga and Linux communities to modify, enhance, replace, and
- generally get creative when it comes to next-generation desktop
- environments (we believe that one of the disadvantages of today's
- Windows and Macintosh personal computers is the "closed" nature of
- their desktop environments).
- {p} {p}
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